(JU) (PRG0) and may not be correct for other dumps. This data is relevant to Super Mario Bros. I've also very slightly remedied the overly-hard difficulty in 0-4 (but only to such an extent that it's nearly completely unnoticable).The following article is a RAM map for Super Mario Bros. A pretty nasty typo in 0-4 has been fixed, as well as a misplaced "wrong" Spiny in 4-3. In other news (unrelated to the above) I've re-uploaded the episode with a few problems fixed. It was a choice between ditching one-way scrolling, stunted level design, and random bits where you can get stuck, and I chose the latter after much consideration (I felt that without one-way scrolling it probably would have lost a lot of the retro charm, so this was something I really did want to keep). Truth is, if I had specifically designed everything so that there were no points where the one-way scroll gets you stuck, it would have limited the level design extremely to the point where so many levels would have ended up nearly identical due to measures needed. Thanks for the honesty, it's good to hear people actually pointing out the problems they find so those problems can be addressed. (Forced to take a death is not the best action.) Beating 0-4 is interesting, but I would like to get both the first half and the second half in 1 video, so it may take a bit longer. 4-2 and D-2 as well as 8-2, G-1, G-3 and 0-2 have known soflocks for me. Looks like I was not the first to beat 0-4, but yeah, that sums up my complaints mostly as well. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man! If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds.
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